Road Rash also introduced an interactive race environment, with street signs, trees, poles, and livestock, which could interact with the player's vehicle. This resulted in the ability to launch one's motorcycle great distances, resulting in often amusing crash animations. In Road Rash, players had to contend with grade changes, and the physics, though rudimentary compared to today's games, reflected the act of going up or down a hill, as well as turning while climbing, etc. Ost traditional older racing games, the player's vehicle remained on the same horizontal plane, negotiating turns essentially by going right or left. Road Rash boasted a smoothly-rendered vertical element, which was uncommon on consoles at the time. The game is over if the player can't pay for the repairs when their motorcycle is wrecked, or can't pay the fine for being arrested. This money allows the player to buy faster bikes which are needed to stay competitive. Placing in each race gives a certain amount of money which increases considerably as levels progress. As levels progress, the opponents ride faster, fight harder and the tracks are longer and more dangerous. Presented in a third-person view similar to Hang-On, the player competes in illegal road races and must finish in the top 3 places in every race in order to proceed to the next level.
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